If an XCOM soldier approaches close enough they will unburrow and attack that soldier on your turn. Chryssalids can be found in roaming pods as usual, but can also deploy as single units that remain burrowed most of the time. In addition to their new life cycle, chryssalids also have the ability to burrow. Healing a toxin victim quickly is essential, and if no healing is available, evacuating them to the Skyranger is preferable to allowing them to die while toxified. Chryssalids born this way have low health, but can act on the turn they spawn, probably infecting others and causing the situation to get out of hand very quickly. This cocoon will spawn chryssalids in subsequent turns unless quickly destroyed, spawning up to 3 newborn chryssalids. As well as the damage suffered from the initial attack, the toxin does heavy damage over subsequent turns unless healed, and if the victim dies for any reason while afflicted it will turn in to a chryssalid cocoon. Rather than injecting an egg in to a victim and zombifying them if they kill their victim, they inject their victim with chryssalid toxin with their attacks. They have however made some changes to the chryssalids that make them even more deadly. Burrow, Unburrow, Chryssalid Slash, Chryssalid PoisonĬhryssalids are still part of the aliens' arsenal, and the aliens will still deploy them against resistance bases, though not quite as commonly as previously.